
๐ฅ Modular 2D Camera System for GameMaker
A downloadable asset pack
๐ง What is this?
Product Description
This asset is a modular set of camera scripts designed to be easily integrated into GameMaker game projects.
The system is written with clean, well-structured, and well-commented code, making it easy to read, understand, customize, and extend — even in large or long-term projects.
All camera behaviors are inspired by classic and proven 2D games, such as Super Mario World, Mega Man, Metroid, and similar titles.
This means the camera movement feels natural, stable, and familiar to players, following well-established design patterns used in professional games.
Instead of forcing a single camera style, the system provides multiple configurable behaviors, allowing developers to choose how the camera reacts to player movement, jumps, direction changes, and landing — exactly like the cameras found in classic platformers and action games.
This asset is ideal for developers who want:
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A production-ready camera solution
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Readable and maintainable scripts
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Camera behavior based on industry-standard 2D games
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Full control over camera feel without rewriting core logic
โจ Key Features
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Target-based camera tracking
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Independent horizontal and vertical behaviors
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Multiple camera modes (runtime switchable)
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Deadzone / border-based movement
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Directional look-ahead (vanguard camera)
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Landing-aware vertical control
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Smooth and snap-free motion
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Zoom & resolution scaling
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Room-bound clamping
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Live debug UI for tuning (no recompilation)
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Designed for performance
๐ฎ Camera Behaviors Included
Horizontal Modes
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Basic Center โ Always keeps the player centered
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Smooth Center โ Cinematic movement using interpolation
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Deadzone Camera โ Moves only when leaving side borders
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Vanguard Camera โ Anticipates player direction
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Smooth Look-Ahead โ Speed-based predictive movement
Vertical Modes
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Basic Center
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Smooth Center
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Deadzone Vertical Scroll
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Landing Border Camera
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Landing Lock Camera
Each axis is fully independent, allowing precise control of camera feel.
๐ Perfect for Games Like
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Platformers (Mario-like, Mega Man-like)
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Metroidvania
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Runโn Gun
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Precision platformers (Celeste-style)
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Action shooters
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Exploration-focused 2D games
๐ Live Debug & Designer Tools
This asset includes a built-in debug interface that allows you to:
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Switch camera modes in real time
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Adjust deadzones live
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Change zoom and resolution
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Toggle Vsync
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Visualize camera behavior
๐ Ideal for gameplay tuning, playtesting, and designer iteration.
โ๏ธ Easy Integration
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Drop-in system
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Clean and modular code
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No dependencies
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No editor extensions required
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Works with GameMaker Studio 2024+
Just assign your player object as the target and call:
cam_update(); Whatโs Included
๐ Full camera system source code
๐ Well-commented code (English)
๐ Technical README documentation
๐งช Debug and tuning tools
๐ง Multiple ready-to-use camera modes
๐ Why Use This Camera?
Most camera scripts are:
โ Hardcoded
โ Jittery
โ Hard to tune
โ Not designer-friendly
This system was built to be:
โ Stable
โ Flexible
โ Readable
โ Extendable
โ Production-ready
It scales from small indie projects to full commercial games.
๐ฐ License
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โ Use in personal projects
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โ Use in commercial projects
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โ Modify freely
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โ Reselling the asset as-is is not allowed
๐ค Author
Developed by an experienced GameMaker developer focused on game feel, performance, and clean architecture.
If you care about how your game feels, this camera will help you get there.
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $6.99 USD. You will get access to the following files:



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